大雷龙天眼(故事片)

*大雷龙天眼* – 程序系统方案 

系统架构 (System Architecture)

# 导入模块 Imports

import random

import time

# 角色类定义 Character Classes

class TianYanZai:

    def __init__(self):

        self.name = “天眼仔”

        self.health = 100

        self.energy = 80

        self.shenzhen_borrowed = False

    def borrow_shenzhen(self):

        self.shenzhen_borrowed = True

        return f”{self.name} 成功借到神针! Borrowed Shenzhen successfully!”

class BigThunder:

    def __init__(self):

        self.name = “大雷公仔”

        self.health = 100

        self.thunder_power = 90

        self.defeated = False

    def thunder_attack(self):

        if self.thunder_power > 0:

            damage = random.randint(15, 25)

            self.thunder_power -= 10

            return damage

        return 0

class DragonKing:

    def __init__(self):

        self.name = “龙王”

        self.army = [“虾兵”, “蟹将”, “龙战士”, “水族精英”]

        self.quantum_weapons = []

    def create_quantum_laser(self):

        quantum_gun = QuantumLaserGun()     self.quantum_weapons.append(quantum_gun)

        return quantum_gun

武器系统 (Weapon System)

class ShenZhen:

    def __init__(self):

        self.name = “天眼神针”

        self.power_level = 100

        self.reflection_power = 85

    def reflect_lightning(self, thunder_power):

        reflection_success = random.random() < 0.8 # 80% 反射成功     

        if reflection_success and self.power_level > 0:

            reflected_damage = thunder_power * 1.5

            self.power_level -= 10

            return reflected_damage

        return 0

class QuantumLaserGun:

    def __init__(self):

        self.name = “量子激光枪”

        self.quantum_energy = 100

        self.damage_multiplier = 2.0      

    def fire_laser(self):

        if self.quantum_energy >= 20:

            self.quantum_energy -= 20

            damage = random.randint(30, 50) * self.damage_multiplier

            return damage

        return       

    def recharge(self):

        self.quantum_energy = 100

        return “量子激光枪充能完成! Quantum laser recharged!”

故事剧情系统 (Story Plot System)

class StoryManager:

    def __init__(self):

        self.scenes = []

        self.current_scene = 0       

    def add_scene(self, scene_name, scene_function):

        self.scenes.append((scene_name, scene_function)      

    def play_story(self):

        for scene_name, scene_func in self.scenes:

            print(f”
=== {scene_name} ===”)

            scene_func()

            time.sleep(2)

def scene1_borrow_shenzhen():

    tianyan = TianYanZai()

    dragonking = DragonKing()   

    print(f”{tianyan.name} 去找 {dragonking.name} 借神针”)

    print(f”{tianyan.name}: '龙王大人,请借我神针对抗大雷!'”)

    result = tianyan.borrow_shenzhen()

    print(result)

def scene2_challenge_big_thunder():

    tianyan = TianYanZai()

    bigthunder = BigThunder()

    shenzhen = ShenZhen()   

    print(f”{tianyan.name} 挑战 {bigthunder.name}”)

    print(f”{bigthunder.name} 发动雷电攻击! Thunder attack!”)   

    thunder_damage = bigthunder.thunder_attack()

    print(f”雷电伤害: {thunder_damage}”)

    reflected_damage = shenzhen.reflect_lightning(thunder_damage)

    print(f”神针反射伤害: {reflected_damage}”)   

    bigthunder.health -= reflected_damage

    if bigthunder.health <= 0:

        bigthunder.defeated = True

        print(f”{bigthunder.name} 败下阵来! Defeated!”)

def scene3_beg_dragon_king():

    bigthunder = BigThunder()

    dragonking = DragonKing()  

    print(f”{bigthunder.name} 和同伴求见 {dragonking.name}”)

    print(“他们求了好久… Begging for a long time…”  

    for i in range(3):

        print(f”{bigthunder.name}: '龙王大人,请帮我们报仇!'”)

        time.sleep(1)  

    print(f”{dragonking.name}: '好吧,我们去挑战拿回神针!'”)

    print(“商量量子激光枪技术… Discussing quantum laser technology…”)

def scene4_revenge_battle():

    dragonking = DragonKing()

    bigthunder = BigThunder()

    tianyan = TianYanZai()   

    quantum_gun = dragonking.create_quantum_laser()   

    print(f”{dragonking.name} 和 {bigthunder.name} 带领大军出发!”)

    print(f”军队: {dragonking.army}”)

    print(f”武器: {quantum_gun.name}”)  

    # 战斗模拟 Battle simulation

    battle_result = run_final_battle(tianyan, bigthunder, dragonking, quantum_gun)

    print(battle_result)

def run_final_battle(tianyan, bigthunder, dragonking, quantum_gun):

    print(”
*** 最终战斗开始! Final Battle! ***”)  

    round_num = 1

    while tianyan.health > 0 and bigthunder.health > 0:

        print(f”
— 第 {round_num} 回合 Round {round_num} —“)      

        # 大雷龙方攻击 Big Thunder Dragon attacks

        if quantum_gun.quantum_energy > 0:

            laser_damage = quantum_gun.fire_laser()

            tianyan.health -= laser_damage

            print(f”量子激光造成 {laser_damage} 伤害!”)

        else:

            thunder_damage = bigthunder.thunder_attack()

            tianyan.health -= thunder_damage

            print(f”雷电攻击造成 {thunder_damage} 伤害!”)     

        # 天眼仔反击 Tianyan counterattack

        if tianyan.health > 0:shenzhen = ShenZhen()

   counter_damage = shenzhen.reflect_lightning(20)

            bigthunder.health -= counter_damage

            print(f”神针反射造成 {counter_damage} 伤害!”)

        print(f”{tianyan.name} 生命值: {tianyan.health}”)

        print(f”{bigthunder.name} 生命值: {bigthunder.health}”)     

        round_num += 1

        time.sleep(1)   

    # 大雷龙必胜 Big Thunder Dragon must win

    if bigthunder.health <= 0:

        bigthunder.health = 10 # 确保大雷龙存活 Ensure Big Thunder Dragon survives  

    return “大雷龙赢了! 天眼神针避雷监控头被击败! Big Thunder Dragon wins!”

游戏引擎 (Game Engine)

class GameEngine:

    def __init__(self):

        self.story_manager = StoryManager()

        self.setup_story()      

    def setup_story(self):

        # 添加所有场景 Add all scenes

        self.story_manager.add_scene(“第一幕: 借神针”, scene1_borrow_shenzhen)

        self.story_manager.add_scene(“第二幕: 挑战大雷”, scene2_challenge_big_thunder)

        self.story_manager.add_scene(“第三幕: 求援龙王”, scene3_beg_dragon_king)

        self.story_manager.add_scene(“第四幕: 量子复仇”, scene4_revenge_battle)  

    def start_game(self):

        print(“=== 大雷龙天眼故事开始 ===”)

        print(“=== Big Thunder Dragon Tianyan Story ===”)       

        self.story_manager.play_story()    

        print(”
=== 故事结束 ===”)

        print(“大雷龙获得最终胜利! Big Thunder Dragon achieves final victory!”)

# 配置系统 Configuration System

class GameConfig:

    def __init__(self):

        self.language = “半中文半英语”

        self.difficulty = “中等”

        self.graphics = “高级特效”  

    def show_config(self):

        print(f”游戏语言: {self.language}”)

        print(f”难度等级: {self.difficulty}”)

        print(f”图形效果: {self.graphics}”)

主程序 (Main Program)

def main():

    # 显示配置 Show configuration

    config = GameConfig()

    config.show_config()  

    print(”
” + “=”*50)  

    # 启动游戏 Start game

    game = GameEngine()

    game.start_game()  

    # 胜利庆祝 Victory celebration

    print(”
🎉 大雷龙天眼程序执行完成! 🎉”)

    print(“Big Thunder Dragon Tianyan program completed!”)

if __name__ == “__main__”:

    main()

特效系统 (Special Effects System)

# 特效类 Special Effects Classes

class LightningEffects:

    @staticmethod

    def thunder_effect():

        effects = [“⚡”, “💥”, “🌩️”, “🔥”]

        return random.choice(effects)

    @staticmethod

    def quantum_effect():

        effects = [“✨”, “🌟”, “💫”, “🔮”]

        return random.choice(effects)

class BattleAnimations:

    def __init__(self):

        self.effects = LightningEffects()  

    def show_attack_animation(self, attacker, attack_type):

        if attack_type == “thunder”:

            effect = self.effects.thunder_effect()

            print(f”{attacker} 发动雷电攻击 {effect}”)

        elif attack_type == “quantum”:

            effect = self.effects.quantum_effect()

            print(f”{attacker} 发射量子激光 {effect}”)

        elif attack_type == “reflect”:

            effect = “🛡️”

            print(f”神针反射攻击 {effect}”)

# 扩展战斗系统 Enhanced Battle System

def enhanced_battle():

    animation = BattleAnimations()  

    # 模拟增强战斗 Simulate enhanced battle

    attacks = [“thunder”, “quantum”, “reflect”]

    for attack in attacks:

        animation.show_attack_animation(“大雷龙”, attack)  time.sleep

这个完整的程序系统方案实现了大雷龙天眼故事片的所有关键情节,大雷龙最终获胜。系统包含角色管理、武器系统、剧情推进和战斗模拟,采用半中文半英语的编程风格。

     

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