WPF 数字孪生系统实现示例
数字孪生(Digital Twin)是通过数字化手段在虚拟空间中构建物理实体的精确数字模型,并实现虚实映射、实时交互和智能决策的技术。本文将展示如何使用WPF实现一个基础的数字孪生系统示例。
一、系统架构设计
1. 整体架构
+-------------------+
| 用户界面 | <-- WPF前端
+-------------------+
|
v
+-------------------+
| 业务逻辑层 | <-- 数字孪生核心逻辑
+-------------------+
|
v
+-------------------+
| 数据访问层 | <-- 物理实体数据源
+-------------------+
|
v
+-------------------+
| 物理实体(真实世界)|
+-------------------+
2. 技术选型
前端:WPF (Windows Presentation Foundation)
数据通信:MQTT/HTTP/WebSocket
3D可视化:Helix Toolkit (WPF 3D图形库)
数据存储:SQLite/SQL Server
实时通信:SignalR
二、核心功能模块
1. 数字孪生模型
// DigitalTwinModel.cs
public class DigitalTwinModel
{
public string Id { get; set; }
public string Name { get; set; }
public string Type { get; set; } // 设备类型
public Dictionary<string, object> Properties { get; set; } = new();
public List<Sensor> Sensors { get; set; } = new();
public List<Actuator> Actuators { get; set; } = new();
public DateTime LastUpdateTime { get; set; }
}
public class Sensor
{
public string Id { get; set; }
public string Name { get; set; }
public string DataType { get; set; } // 温度、湿度等
public object CurrentValue { get; set; }
public double MinValue { get; set; }
public double MaxValue { get; set; }
}
public class Actuator
{
public string Id { get; set; }
public string Name { get; set; }
public string ControlType { get; set; } // 开关、调节等
public object TargetValue { get; set; }
public object CurrentValue { get; set; }
}
2. 数据采集模块
// DataCollector.cs
public class DataCollector : IDisposable
{
private readonly Timer _timer;
private readonly IDigitalTwinRepository _repository;
public event EventHandler<DigitalTwinDataChangedEventArgs> DataChanged;
public DataCollector(IDigitalTwinRepository repository)
{
_repository = repository;
_timer = new Timer(1000); // 1秒采集一次
_timer.Elapsed += OnTimerElapsed;
}
public void Start()
{
_timer.Start();
}
public void Stop()
{
_timer.Stop();
}
private void OnTimerElapsed(object sender, ElapsedEventArgs e)
{
try
{
var twins = _repository.GetAllDigitalTwins();
foreach (var twin in twins)
{
// 模拟数据采集
var newData = SimulateDataCollection(twin);
// 更新孪生数据
twin.Properties = newData.Properties;
twin.Sensors = newData.Sensors;
twin.LastUpdateTime = DateTime.Now;
// 保存到数据库
_repository.UpdateDigitalTwin(twin);
// 触发事件
DataChanged?.Invoke(this,
new DigitalTwinDataChangedEventArgs(twin));
}
}
catch (Exception ex)
{
// 错误处理
LogError(ex);
}
}
private DigitalTwinModel SimulateDataCollection(DigitalTwinModel twin)
{
// 这里模拟数据采集过程
// 实际项目中应替换为真实的PLC/传感器数据采集代码
var newData = twin.Clone();
foreach (var sensor in newData.Sensors)
{
// 模拟传感器数据变化
if (sensor.DataType == "Temperature")
{
sensor.CurrentValue =
Math.Round(20 + new Random().NextDouble() * 10, 1);
}
else if (sensor.DataType == "Humidity")
{
sensor.CurrentValue =
Math.Round(40 + new Random().NextDouble() * 40, 1);
}
}
return newData;
}
public void Dispose()
{
_timer?.Dispose();
}
}
3. 3D可视化模块
// DigitalTwin3DViewer.xaml.cs
using HelixToolkit.Wpf;
using System.Windows.Media.Media3D;
public partial class DigitalTwin3DViewer : UserControl
{
public static readonly DependencyProperty DigitalTwinProperty =
DependencyProperty.Register("DigitalTwin", typeof(DigitalTwinModel),
typeof(DigitalTwin3DViewer), new PropertyMetadata(null, OnDigitalTwinChanged));
private readonly HelixViewport3D _viewport;
private readonly Model3DGroup _rootModel;
public DigitalTwinModel DigitalTwin
{
get => (DigitalTwinModel)GetValue(DigitalTwinProperty);
set => SetValue(DigitalTwinProperty, value);
}
public DigitalTwin3DViewer()
{
InitializeComponent();
_viewport = new HelixViewport3D();
_rootModel = new Model3DGroup();
// 添加默认相机
_viewport.Camera = new PerspectiveCamera
{
Position = new Point3D(0, 0, 10),
LookDirection = new Vector3D(0, 0, -10),
UpDirection = new Vector3D(0, 1, 0),
FieldOfView = 60
};
// 添加默认光源
_viewport.Children.Add(new DefaultLights());
this.Content = _viewport;
}
private static void OnDigitalTwinChanged(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var viewer = (DigitalTwin3DViewer)d;
viewer.Update3DModel();
}
private void Update3DModel()
{
if (DigitalTwin == null) return;
_rootModel.Children.Clear();
// 根据孪生数据创建3D模型
CreateBaseModel();
UpdateSensors();
UpdateActuators();
_viewport.Children.Clear();
_viewport.Children.Add(new ModelVisual3D { Content = _rootModel });
}
private void CreateBaseModel()
{
// 创建设备基础模型
var deviceMaterial = new DiffuseMaterial(new SolidColorBrush(Colors.Gray));
// 根据类型创建不同形状
switch (DigitalTwin.Type)
{
case "Pump":
var pump = CreateCylinder(1, 2, deviceMaterial);
SetTransform(pump, new Vector3D(0, 0, 0));
_rootModel.Children.Add(pump);
break;
case "Valve":
var valve = CreateCylinder(0.5, 1, deviceMaterial);
SetTransform(valve, new Vector3D(0, 0, 0));
_rootModel.Children.Add(valve);
break;
// 其他设备类型...
}
}
private void UpdateSensors()
{
foreach (var sensor in DigitalTwin.Sensors)
{
var sensorMaterial = new DiffuseMaterial(
sensor.DataType switch
{
"Temperature" => new SolidColorBrush(Colors.Red),
"Humidity" => new SolidColorBrush(Colors.Blue),
_ => new SolidColorBrush(Colors.Green)
});
var sensorModel = CreateSphere(0.1, sensorMaterial);
SetTransform(sensorModel, GetSensorPosition(sensor.Id));
// 添加传感器值显示
var text = new TextBlock
{
Text = $"{sensor.CurrentValue} {sensor.DataType}",
Foreground = Brushes.White,
FontSize = 8
};
var textVisual = new ScreenSpaceLines3D();
// 实际项目中应使用HelixToolkit的文本渲染功能
_rootModel.Children.Add(sensorModel);
}
}
private void UpdateActuators()
{
foreach (var actuator in DigitalTwin.Actuators)
{
var actuatorMaterial = new DiffuseMaterial(
actuator.ControlType switch
{
"OnOff" => new SolidColorBrush(Colors.Yellow),
"Adjustable" => new SolidColorBrush(Colors.Cyan),
_ => new SolidColorBrush(Colors.White)
});
var actuatorModel = CreateCube(0.2, actuatorMaterial);
SetTransform(actuatorModel, GetActuatorPosition(actuator.Id));
_rootModel.Children.Add(actuatorModel);
}
}
// 辅助方法...
private Model3D CreateCylinder(double diameter, double height, Material material)
{
// 创建圆柱体
var cylinder = new CylinderVisual3D
{
Diameter = diameter,
Height = height,
Material = material,
BackMaterial = material
};
return cylinder.Content;
}
private Model3D CreateSphere(double radius, Material material)
{
// 创建球体
var sphere = new SphereVisual3D
{
Radius = radius,
Material = material,
BackMaterial = material
};
return sphere.Content;
}
private Model3D CreateCube(double size, Material material)
{
// 创建立方体
var cube = new BoxVisual3D
{
Width = size,
Height = size,
Depth = size,
Material = material,
BackMaterial = material
};
return cube.Content;
}
private void SetTransform(Model3D model, Vector3D position)
{
// 设置模型变换
var transform = new TranslateTransform3D(position);
model.Transform = transform;
}
private Vector3D GetSensorPosition(string sensorId)
{
// 根据传感器ID返回位置
// 实际项目中应从设备模型中获取
return new Vector3D(0, 0, 1);
}
private Vector3D GetActuatorPosition(string actuatorId)
{
// 根据执行器ID返回位置
// 实际项目中应从设备模型中获取
return new Vector3D(0, 0, -1);
}
}
4. 数据绑定与交互
<!-- MainWindow.xaml -->
<Window x:Class="DigitalTwinDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DigitalTwinDemo"
mc:Ignorable="d"
Title="数字孪生系统" Height="600" Width="800">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="2*"/>
</Grid.ColumnDefinitions>
<!-- 3D视图区域 -->
<local:DigitalTwin3DViewer x:Name="TwinViewer" Grid.Column="0"/>
<!-- 控制面板 -->
<StackPanel Grid.Column="1" Margin="10">
<TextBlock Text="设备状态" FontSize="16" FontWeight="Bold"/>
<StackPanel Orientation="Horizontal" Margin="0,5">
<TextBlock Text="设备名称:" Width="80"/>
<TextBox Text="{Binding DigitalTwin.Name, ElementName=TwinViewer}" Width="150"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="0,5">
<TextBlock Text="设备类型:" Width="80"/>
<ComboBox ItemsSource="{Binding AvailableTypes}"
SelectedItem="{Binding DigitalTwin.Type, ElementName=TwinViewer}"/>
</StackPanel>
<Separator Margin="0,10"/>
<TextBlock Text="传感器数据" FontSize="16" FontWeight="Bold"/>
<ItemsControl ItemsSource="{Binding DigitalTwin.Sensors, ElementName=TwinViewer}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal" Margin="0,2">
<TextBlock Text="{Binding Name}" Width="100"/>
<TextBlock Text="{Binding CurrentValue}" Width="80"/>
<TextBlock Text="{Binding DataType}" Width="80"/>
</StackPanel>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<Separator Margin="0,10"/>
<Button Content="刷新3D模型" Click="Refresh3DModel_Click" Margin="0,10"/>
</StackPanel>
</Grid>
</Window>
// MainWindow.xaml.cs
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
// 初始化ViewModel
var viewModel = new MainViewModel();
DataContext = viewModel;
// 模拟数据更新
var collector = new DataCollector(viewModel.Repository);
collector.DataChanged += (s, e) =>
{
// 更新UI
viewModel.DigitalTwin = e.Twin;
};
collector.Start();
}
private void Refresh3DModel_Click(object sender, RoutedEventArgs e)
{
// 强制刷新3D视图
TwinViewer.Update3DModel();
}
}
三、核心功能实现
1. 数字孪生模型同步
// DigitalTwinSyncService.cs
public class DigitalTwinSyncService
{
private readonly IDigitalTwinRepository _repository;
private readonly Dictionary<string, DigitalTwinModel> _localCache = new();
public DigitalTwinSyncService(IDigitalTwinRepository repository)
{
_repository = repository;
}
public async Task SyncWithPhysicalEntityAsync(string twinId)
{
// 从物理实体获取最新数据
var physicalData = await GetPhysicalEntityDataAsync(twinId);
// 获取本地孪生模型
if (!_localCache.TryGetValue(twinId, out var twinModel))
{
twinModel = await _repository.GetDigitalTwinAsync(twinId);
_localCache[twinId] = twinModel;
}
// 同步数据
twinModel.Properties = physicalData.Properties;
twinModel.Sensors = physicalData.Sensors;
twinModel.Actuators = physicalData.Actuators;
twinModel.LastUpdateTime = DateTime.Now;
// 更新本地缓存和数据库
_localCache[twinId] = twinModel;
await _repository.UpdateDigitalTwinAsync(twinModel);
}
private async Task<PhysicalEntityData> GetPhysicalEntityDataAsync(string entityId)
{
// 实际项目中应实现与物理实体的通信
// 这里模拟数据获取
await Task.Delay(100); // 模拟网络延迟
return new PhysicalEntityData
{
Properties = new Dictionary<string, object>
{
["Location"] = "Factory Floor 1",
["Status"] = "Running"
},
Sensors = new List<SensorData>
{
new SensorData { Id = "S1", DataType = "Temperature", Value = 25.3 },
new SensorData { Id = "S2", DataType = "Humidity", Value = 45.7 }
},
Actuators = new List<ActuatorData>
{
new ActuatorData { Id = "A1", ControlType = "OnOff", Value = true }
}
};
}
}
2. 实时数据可视化
// RealTimeDataVisualizer.cs
public class RealTimeDataVisualizer : IDisposable
{
private readonly DigitalTwin3DViewer _viewer;
private readonly SubscriptionToken _token;
public RealTimeDataVisualizer(DigitalTwin3DViewer viewer)
{
_viewer = viewer;
// 订阅数据变化事件
_token = EventAggregator.Subscribe<DigitalTwinDataChangedEventArgs>(OnDataChanged);
}
private void OnDataChanged(DigitalTwinDataChangedEventArgs args)
{
// 在UI线程更新3D视图
Application.Current.Dispatcher.Invoke(() =>
{
_viewer.DigitalTwin = args.Twin;
_viewer.Update3DModel();
});
}
public void Dispose()
{
EventAggregator.Unsubscribe(_token);
}
}
3. 设备控制功能
// DeviceController.cs
public class DeviceController
{
private readonly IDigitalTwinRepository _repository;
private readonly IPhysicalDeviceCommunicator _communicator;
public DeviceController(IDigitalTwinRepository repository,
IPhysicalDeviceCommunicator communicator)
{
_repository = repository;
_communicator = communicator;
}
public async Task ControlActuatorAsync(string twinId, string actuatorId, object value)
{
// 获取孪生模型
var twin = await _repository.GetDigitalTwinAsync(twinId);
// 查找执行器
var actuator = twin.Actuators.FirstOrDefault(a => a.Id == actuatorId);
if (actuator == null)
{
throw new ArgumentException($"执行器 {actuatorId} 不存在");
}
// 验证值
if (!IsValidValue(actuator, value))
{
throw new ArgumentException($"无效的值 {value} 对于执行器 {actuatorId}");
}
// 更新孪生模型
actuator.CurrentValue = value;
actuator.TargetValue = value;
twin.LastUpdateTime = DateTime.Now;
await _repository.UpdateDigitalTwinAsync(twin);
// 发送控制命令到物理设备
await _communicator.SendControlCommandAsync(twinId, actuatorId, value);
}
private bool IsValidValue(Actuator actuator, object value)
{
// 根据执行器类型验证值
switch (actuator.ControlType)
{
case "OnOff":
return value is bool;
case "Adjustable":
return value is double || value is int;
default:
return true;
}
}
}
四、完整示例项目结构
DigitalTwinDemo/
├── Models/ # 数据模型
│ ├── DigitalTwinModel.cs
│ ├── Sensor.cs
│ └── Actuator.cs
├── Services/ # 服务层
│ ├── DataCollector.cs
│ ├── DigitalTwinSyncService.cs
│ └── DeviceController.cs
├── Repositories/ # 数据访问
│ ├── IDigitalTwinRepository.cs
│ └── DigitalTwinRepository.cs
├── ViewModels/ # 视图模型
│ ├── MainViewModel.cs
│ └── DigitalTwinViewModel.cs
├── Views/ # 视图
│ ├── MainWindow.xaml
│ └── DigitalTwin3DViewer.xaml
├── Helpers/ # 辅助类
│ ├── EventAggregator.cs
│ └── Logger.cs
└── App.xaml.cs # 应用程序入口
五、关键技术点
3D可视化:使用HelixToolkit实现设备模型的3D展示
数据绑定:WPF的双向数据绑定机制实现UI与数据的同步
实时更新:通过事件聚合器实现数据变化时的UI自动更新
设备通信:模拟与物理设备的通信协议(实际项目中替换为真实协议)
MVVM模式:分离视图与逻辑,提高代码可维护性
六、扩展功能建议
历史数据回放:添加时间轴控件,支持设备状态的历史回放
报警系统:基于传感器阈值设置报警规则
预测分析:集成机器学习模型,预测设备未来状态
多设备管理:支持同时查看和管理多个数字孪生体
VR/AR支持:扩展为虚拟现实或增强现实环境下的数字孪生
七、性能优化建议
数据缓存:对频繁访问的数据进行本地缓存
异步通信:所有设备通信使用异步模式,避免阻塞UI线程
批量更新:合并多个小的数据更新为批量操作
LOD技术:根据视图距离动态调整3D模型的细节级别
资源释放:确保及时释放不再使用的资源
这个示例展示了WPF实现数字孪生系统的基本框架和关键技术点。实际项目中需要根据具体需求进行调整和扩展,特别是设备通信部分需要替换为真实的工业协议实现。
















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