使用Rotate插件来实现可设置概率的大转盘抽奖

公司要求写一个积分抽奖系统,自行百度后,写了下面这个抽奖系统,改善了可以设置中奖概率。
素材和源码下面都写了

下面是使用js手段来写的抽检逻辑,在安全方面思考,脚本是完全公开的,虽然可以使用相关的加密手段来加密,但是这个通过js来确认谁中奖的方法,极为危险,很容易受到攻击。所以明智的方法,使用php,或者其他后台语言来写抽奖逻辑,直接根据概率生成谁中奖,然后前端界面就是播放抽奖动画就行,这样能直接有效避免脚本攻击。

js源码加密可使用的平台:JShaman
http://www.jshaman.com/protect.html

效果图:

使用Rotate插件来实现可设置概率的大转盘抽奖

源码:

<html>
<head>
    <meta charset="utf-8" />
</head>
<body>
<div class="bg"  id="content">
    <div class="turntable" id="turntable"></div>
    <img  src="images/pointer.png" class="pointer" id="pointer"> </div>
</div>
<script src="https://cdn.staticfile.org/jquery/2.1.1/jquery.min.js"></script>
<script src="js/jQueryRotate.2.2.js"></script>
<style type="text/css">
    /*转盘背景*/

    #content {
        width: 450px;
        height: 450px;
        background: url(images/disc-bg.gif) no-repeat;
        margin: auto;
        overflow: hidden;
        position: relative;
    }
    /*转盘*/

    #turntable {
        width: 352px;
        height: 352px;
        background: url(images/disc-rotate.gif) no-repeat;
        margin: 48px 0px 0 48px;
        /*transition: all 3s ease;*/
        /*3秒变换一次*/
    }
    /*转盘指针*/

    #content img {
        position: absolute;
        top: 90px;
        left: 153px;
        cursor: pointer;
    }
</style>

</body>

<script type="text/javascript">
    $(function(){
        var bRotate=false;

        $("#pointer").click(function(){
            if(bRotate) return false;
            var item=rnd(0,100); //生成0~10的随机数
            console.log(item);
            var lottery_rate = [20,21,30,40,60,70,100];
            switch(true){
                case item<lottery_rate[0]:
                    rotateFn(330,'360经验值');
                    break;
                case item<lottery_rate[1]:
                    rotateFn(26, '100G永久免费空间');
                    break;
                case item<lottery_rate[2]:
                    rotateFn(88, '36Mb空间');
                    break;
                case item<lottery_rate[3]:
                    rotateFn(137, '100经验值');
                    break;
                case item<lottery_rate[4]:
                    rotateFn(185, '360Mb空间');
                    break;
                case item<lottery_rate[5]:
                    rotateFn(235, '36经验值');
                    break;
                case item<lottery_rate[6]:
                    rotateFn(287, '100Mb空间');
                    break;
//              case 7:
//                  rotateFn(330, '360经验值');
//                  break;
//              case 8:   //增加"未中奖"概率
//                  rotateFn(26, '100G永久免费空间');
//                  break;
//              case 9:
//                  rotateFn(26, '100G永久免费空间');
//                  break;
//              case 10:
//                  rotateFn(26, '100G永久免费空间');
//                  break;
            }
        })
        function rnd(n,m){
            var num=Math.floor(Math.floor(Math.random()*(m-n+1)+n))
            return num;
        }
        function rotateFn(angles,txt){  //控制轮盘在angle度停下
            bRotate=!bRotate;
            $('#turntable').stopRotate();
            $("#turntable").rotate({
                angle:0,                //旋转的角度
                animateTo:angles+1800,  //从当前角度旋转多少度
                duration:3000,          //持续时间
                callback:function(){    //回调函数
                    alert(txt);
                    bRotate=!bRotate;
                }
            })
        }
    })
</script>

</html>

图片素材

使用Rotate插件来实现可设置概率的大转盘抽奖

使用Rotate插件来实现可设置概率的大转盘抽奖

使用Rotate插件来实现可设置概率的大转盘抽奖

使用rorate.js

// VERSION: 2.2 LAST UPDATE: 13.03.2012
/* 
 * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
 * 
 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
 * Website: http://code.google.com/p/jqueryrotate/ 
 */

// Documentation removed from script file (was kinda useless and outdated)

(function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == 'v'
var IE = eval('"v"=="v"');

jQuery.fn.extend({
    rotate:function(parameters)
    {
        if (this.length===0||typeof parameters=="undefined") return;
            if (typeof parameters=="number") parameters={angle:parameters};
        var returned=[];
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);    
                if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

                    var paramClone = $.extend(true, {}, parameters); 
                    var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

                    returned.push($(newRotObject));
                }
                else {
                    element.Wilq32.PhotoEffect._handleRotation(parameters);
                }
            }
            return returned;
    },
    getRotateAngle: function(){
        var ret = [];
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);    
                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                    ret[i] = element.Wilq32.PhotoEffect._angle;
                }
            }
            return ret;
    },
    stopRotate: function(){
        for (var i=0,i0=this.length;i<i0;i++)
            {
                var element=this.get(i);    
                if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                    clearTimeout(element.Wilq32.PhotoEffect._timer);
                }
            }
    }
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

    if (supportedCSS) {
        return function(img,parameters){
            img.Wilq32 = {
                PhotoEffect: this
            };
            
            this._img = this._rootObj = this._eventObj = img;
            this._handleRotation(parameters);
        }
    } else {
        return function(img,parameters) {
            // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
            this._img = img;

            this._rootObj=document.createElement('span');
            this._rootObj.style.display="inline-block";
            this._rootObj.Wilq32 = 
                {
                    PhotoEffect: this
                };
            img.parentNode.insertBefore(this._rootObj,img);
            
            if (img.complete) {
                this._Loader(parameters);
            } else {
                var self=this;
                // TODO: Remove jQuery dependency
                jQuery(this._img).bind("load", function()
                {
                    self._Loader(parameters);
                });
            }
        }
    }
})();

Wilq32.PhotoEffect.prototype={
    _setupParameters : function (parameters){
        this._parameters = this._parameters || {};
        if (typeof this._angle !== "number") this._angle = 0 ;
        if (typeof parameters.angle==="number") this._angle = parameters.angle;
        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

        this._parameters.step = parameters.step || this._parameters.step || null;
        this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
        this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
    },
    _handleRotation : function(parameters){
          this._setupParameters(parameters);
          if (this._angle==this._parameters.animateTo) {
              this._rotate(this._angle);
          }
          else { 
              this._animateStart();          
          }
    },

    _BindEvents:function(events){
        if (events && this._eventObj) 
        {
            // Unbinding previous Events
            if (this._parameters.bind){
                var oldEvents = this._parameters.bind;
                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                        // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).unbind(a,oldEvents[a]);
            }

            this._parameters.bind = events;
            for (var a in events) if (events.hasOwnProperty(a)) 
                // TODO: Remove jQuery dependency
                    jQuery(this._eventObj).bind(a,events[a]);
        }
    },

    _Loader:(function()
    {
        if (IE)
        return function(parameters)
        {
            var width=this._img.width;
            var height=this._img.height;
            this._img.parentNode.removeChild(this._img);
                            
            this._vimage = this.createVMLNode('image');
            this._vimage.src=this._img.src;
            this._vimage.style.height=height+"px";
            this._vimage.style.width=width+"px";
            this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
            this._vimage.style.top = "0px";
            this._vimage.style.left = "0px";

            /* Group minifying a small 1px precision problem when rotating object */
            this._container =  this.createVMLNode('group');
            this._container.style.width=width;
            this._container.style.height=height;
            this._container.style.position="absolute";
            this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
            this._container.appendChild(this._vimage);
            
            this._rootObj.appendChild(this._container);
            this._rootObj.style.position="relative"; // FIXES IE PROBLEM
            this._rootObj.style.width=width+"px";
            this._rootObj.style.height=height+"px";
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;            
            this._eventObj = this._rootObj; 
            this._handleRotation(parameters);   
        }
        else
        return function (parameters)
        {
            this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            this._rootObj.className=this._img.className;
            
            this._width=this._img.width;
            this._height=this._img.height;
            this._widthHalf=this._width/2; // used for optimisation
            this._heightHalf=this._height/2;// used for optimisation
            
            var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

            this._widthAdd = _widthMax - this._width;
            this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
            this._widthAddHalf=this._widthAdd/2; // used for optimisation
            this._heightAddHalf=this._heightAdd/2;// used for optimisation
            
            this._img.parentNode.removeChild(this._img);    
            
            this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
            this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
            
            this._canvas=document.createElement('canvas');
            this._canvas.setAttribute('width',this._width);
            this._canvas.style.position="relative";
            this._canvas.style.left = -this._widthAddHalf + "px";
            this._canvas.style.top = -this._heightAddHalf + "px";
            this._canvas.Wilq32 = this._rootObj.Wilq32;
            
            this._rootObj.appendChild(this._canvas);
            this._rootObj.style.width=this._width+"px";
            this._rootObj.style.height=this._height+"px";
            this._eventObj = this._canvas;
            
            this._cnv=this._canvas.getContext('2d');
            this._handleRotation(parameters);
        }
    })(),

    _animateStart:function()
    {   
        if (this._timer) {
            clearTimeout(this._timer);
        }
        this._animateStartTime = +new Date;
        this._animateStartAngle = this._angle;
        this._animate();
    },
    _animate:function()
    {
         var actualTime = +new Date;
         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

         // TODO: Bug for animatedGif for static rotation ? (to test)
         if (checkEnd && !this._parameters.animatedGif) 
         {
             clearTimeout(this._timer);
         }
         else 
         {
             if (this._canvas||this._vimage||this._img) {
                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                 this._rotate((~~(angle*10))/10);
             }
             if (this._parameters.step) {
                this._parameters.step(this._angle);
             }
             var self = this;
             this._timer = setTimeout(function()
                     {
                     self._animate.call(self);
                     }, 10);
         }

         // To fix Bug that prevents using recursive function in callback I moved this function to back
         if (this._parameters.callback && checkEnd){
             this._angle = this._parameters.animateTo;
             this._rotate(this._angle);
             this._parameters.callback.call(this._rootObj);
         }
     },

    _rotate : (function()
    {
        var rad = Math.PI/180;
        if (IE)
        return function(angle)
        {
            this._angle = angle;
            this._container.style.rotation=(angle%360)+"deg";
        }
        else if (supportedCSS)
        return function(angle){
            this._angle = angle;
            this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
        }
        else 
        return function(angle)
        {
            this._angle = angle;
            angle=(angle%360)* rad;
            // clear canvas 
            this._canvas.width = this._width+this._widthAdd;
            this._canvas.height = this._height+this._heightAdd;
                        
            // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
            this._cnv.translate(this._widthAddHalf,this._heightAddHalf);    // at least center image on screen
            this._cnv.translate(this._widthHalf,this._heightHalf);          // we move image back to its orginal 
            this._cnv.rotate(angle);                                        // rotate image
            this._cnv.translate(-this._widthHalf,-this._heightHalf);        // move image to its center, so we can rotate around its center
            this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
            this._cnv.drawImage(this._img, 0, 0);                           // First - we draw image
        }

    })()
}

if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
        try {
            !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
            return function (tagName) {
                return document.createElement('<rvml:' + tagName + ' class="rvml">');
            };
        } catch (e) {
            return function (tagName) {
                return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
            };
        }       
})();
}

})(jQuery);

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